In an effort to leave behind an excessively aggressive metagame, these unbannings were intended to help the downtrodden-though in their time they were not very impactful. Both cards worked best in slower decks, as there were few good options to cheat Suspend and there was no infinite combo with Sword, Foundry, and Urza yet. At the end of the Eldrazi dynasty, we gained access to Ancestral Vision and Sword of the Meek. Other unbannings have been efforts to rebalance formats. Tarmogoyf sees some play, but even as one of the best creatures ever printed, it’s falling behind. Rate without value doesn’t cut it in Modern anymore. But it’s unplayed, as are Zoo-style aggro decks generally. Removed from Modern for homogenizing aggressive decks, Nactl still demands little to hit the board as a 3/3 for one mana. The irrelevance of Wild Nacatl illustrates this clearly. Initial banlist aside, unbannings have been used to give creative freedom back to Modern players as power creep has changed the viability of banned cards. Modern was never a context where Faeries would have dominated, however, so Bitterblossom was a low-impact unbanning. Bitterblossom, for example, had been a key piece of powerful Faeries decks in multiple formats. The initial Modern banlist was informed by certain cards’ behavior in other formats. ![]() Past unbannings have occurred for a few reasons. ![]() With that shifting context, it’s worth looking at the ban list and evaluating if the cards on it still deserve to be there. Recently printed cards are shaping the format, among them Uro, Titan of Nature’s Wrath, Urza, Lord High Artificer, and Arcum’s Astrolabe. While midrange strategies seem to be the strongest, there’s a lot of diversity at the top of the metagame. Once Upon a Time has made its inevitable exit from Modern, and we’re in a healthy place.
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